Services
Interfaces arranged around a real Monday morning.
Interface design is about where things sit on a screen. Experience design is about whether the whole task makes sense. We do both, starting from watching how work is done today.
Our design sequence
Sit beside the work
With permission, we observe the task or ask someone to talk us through it. We note interruptions, workarounds and the sticky notes on the monitor.
Map the task
A simple diagram of steps, decisions and hand-offs, shared with your team so everyone agrees on what really happens.
Sketch and test
Low-detail clickable sketches, tried with two or three real users. We change what confuses them, not what confuses us.
Design the detail
Typography, spacing, colour and states for every screen, including errors, empty lists and slow connections.
Write a small design system
Reusable components and notes so future screens stay consistent, whoever builds them.
What good looks like for admin screens
- The most frequent action is the easiest to reach.
- Nothing important hides behind hover-only menus.
- Errors say what went wrong and how to fix it.
- Lists can be scanned quickly at the end of a long day.
- Colour is never the only signal.
Deliverables you receive
Task maps
Diagrams of current and proposed journeys, in a format you can keep editing.
Prototypes
Clickable prototypes for review and testing, with notes on what was learned.
Screen designs
Final screens for each state, exported for development and annotated.
Component library
Buttons, fields, tables and messages with usage guidance.